[CAUTION: THIS ALBUM MAY HAVE THE FOLLOWING SIDE-EFFECTS]
Play intense video games
Go on high speed car chases
Leave the country on impulse
Get a tattoo
Get stoned and watch the iTunes visualizer
So if you think you can handle driving to a foreign place at whim (maybe New Zealand, the birthplace of the band), Grand-Theft-Auto-ing in RL (real-life, for all those non-gamers out there), battling through every last quest you have on that game you play, finally getting up the nerve to get that tattoo you wanted or just hallucinating about these things as you blast them through your surround sound speakers (or just really loud headphones) at home safe on your futon, then you are ready to listen to Kerretta’s second album, entitled Saansilo.
Kerretta, nominated for the 2010 Taite Music Prize on account of their impeccable songwriting skills, has been duly noted for the way they are able to incorporate both beauty and chaos into the same song in previous albums and Saansilo does nothing but reimburse this fact.
The songs on this album hold a dark, dangerous tone in each minute that seems to precariously tick by with more and more thrill as the sound builds up to the climax. Album opener “A Ways to Uprise,” starts off with an ominous guitar riff and gradually adds on with drums and then synth – thus beginning the mayhem of an album that is comparable in chaos to Deftones. “Halls to Wherever” makes nice use of harmonics in the intro, which then builds into a song that ends up sounding like Silversun Pickups – minus vocals, obviously. Track three, “Bloodlines” is comparable to Blink 182’s most recent album Neighborhoods – or, I suppose, Angels and Airwaves all the time. As the album progresses, not only does it get gradually more exciting and climatic, but the song length also increases. From the first track at five and a half minutes to the final track at eight minutes, Saansilo is sure to raise your heart rate.
Forget that cautionary list; this album will make the task of cleaning your moldy shower feel bad to the bone.